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gergunyard
Facts as of release 2.31.
This unit turns into another. The catalog holds a row for each stage, and every one of them has its own page.

Reached from Towed Gun Yard for name Long Range Artillery , text Makes Long Range Artillery available in this yard, time 150, metal 5250, energy 0, facing true.
Unlocks Towed 10cm sK 18.
Reached from Towed Gun Yard for name Self Propelled , text Makes Self-Propelled Artillery available in this yard, time 100, metal 3500, energy 0, facing true.
Unlocks Towed 15cm Nebelwerfer 41, SdKfz 10/5, SdKfz 124 Wespe.
Reached from Towed Gun Yard for name Tank Destroyers , text Makes Tank Destroyers available in this yard, time 150, metal 5250, energy 0, facing true.
Unlocks SdKfz 173 JagdPanther, SdKfz 162 JagdPanzer IV/70(V), SdKfz 138 Panzerj�ger Marder III Ausf. M.
| Stat | Towed Gun Yard | Long Range Artillery Yard | Self-Propelled Gun Yard | Tank Destroyer Yard |
|---|---|---|---|---|
| Health | 6250 | 6250 | 6250 | 6250 |
| Metal cost | 2000 | 5000 | 2000 | 2000 |
| Build time | 2000 | 5000 | 2000 | 2000 |
| Sight range | 180 | 180 | 180 | 180 |
A stat that draws as its own table, such as a weapons summary, is on each stage’s own page rather than in this one.
